Special: This trait can be taken up to two times. Does it have a creation myth? This site may earn affiliate commissions from the links on this page. | 4 Color SRD (Astonishing Super Heroes) [2] Undead can be of a simple mindless type, such as skeletons or zombies, or quasideities such as the most powerful liches. Recent Changes Prerequisites: Outsider (native) with ties to the Plane of Earth or fey type. While the template only says up front that it can be applied to "any non-aquatic living creature" (which would include elementals except aquatic ones), the Create Spawn ability of the Floodslain template says: Benefit: Members of this race have a fly speed of 30 feet with clumsy maneuverability. (Creatures tied to Abaddon can take either Abyssal or Infernal as a racial language.) Many half-orcs struggle to keep their more bestial natures in check in order to epitomize the most heroic values of humanity. Benefit: Members of this race are skilled with poison and never risk accidentally poisoning themselves when applying it to weapons. Benefit: Members of this race gain the following spell-like ability: Benefit: Choose a 2nd-level or lower spell that does not attack a creature or deal damage. Benefit: Members of this race are treated as 1 level higher when casting spells with the earth descriptor or using powers of the Earth domain, bloodline powers of the earth elemental bloodline, and revelations of the oracles stone mystery. Members of this race gain a +2 bonus to all of those scores, a +4 bonus to one score of the other type, and a 2 penalty to one other ability score of the other type. Benefit: Members of this race can move unhindered through difficult terrain while underground. Benefit: Members of this race gain the following supernatural ability: Once per hour as a standard action, a member of this race can emit a thunderous croak. What kinds of relationships does your race have with other races? All living creatures (except those with the stench aura ability) within the aura must succeed at a Fortitude saving throw (DC 10 + 1/2 the users character level + the users Constitution modifier) or be sickened for 5 rounds. It must decide to use this ability before attempting the saving throw. Benefit: Members of this race gain a +2 racial bonus on all saving throws against fear effects. Benefit: Choose two subtypes of humanoids or outsiders or one creature type other than humanoid or outsider. | Heroes and Monsters SRD Benefit: Choose one of the following elemental subtypesair, earth, fire, or water. A construct race has the following features: Two of the creature typesconstruct and undeadcreate interesting player options, but are too expensive if you are trying to create a race within the strictures of the standard power level. Subscribe to the Open Gaming Network and get everything ad-free! Benefit: Choose up to two weapons, or one weapon and a racial weapon group. This racial trait works like invisibility, except the effect only lasts 1 round per level (maximum 5 rounds). Prerequisites: The race has at least a +2 racial bonus to Charisma. | OGN Articles The Undead typing is generally not something players should have easy access to, as it grants a large number to powerful immunities and also removes the Con stat, allowing for some shenanigans. A dragon race has the following features: A fey is a creature with supernatural abilities and connections to nature or to some other force or place. Prerequisites: Natural armor racial trait. Benefit: Members of this race can hold their breath for a number of rounds equal to four times their Constitution score before risking drowning or suffocating. Medium races have no bonuses or penalties due to their size. Modifiers: Members of this race gain a +2 bonus to one physical ability score, a +2 bonus to one mental ability score, and a 4 penalty to any other ability score. Special: This trait can be taken up to two times. Benefit: Members of this race are so in tune with the air and sky they can sense the slightest change in atmospheric conditions. This trait does not give members of this race early access to level-based powers; it only affects powers they could already use without this trait. Benefit: Members of this race have darkvision 90 feet; however, they are automatically dazzled in bright light and take a 2 penalty on saving throws against effects with the light descriptor. Each time you take an additional spell, adjust the RP cost of this trait appropriately. These large and horrid burrowers are native to mountains and highlands, but are often enslaved to serve as terrifying shock troops in marauding armies or as gladiatorial spectacles. The creature may end the effects of its elemental assault early as a free action. Benefit: Members of this race gain spell resistance equal to 6 + their character level. Depending on how they are treated, wyvarans can become powerful allies or deadly enemies. If it does, it is staggered, and loses 1 hit point each round. Humans arewell, human. Prerequisites: Outsider (native) with ties to the Shadow Plane, fey type, undead type, or half-undead subtype. Benefit: Members of this race possess four legs and two arms, granting them a +4 racial bonus to CMD against trip attempts and a +10 foot bonus to their base speed. Legal Information/Open Game License. They can see in the dark up to 120 feet while underwater, but do not gain this benefit out of water. for an additional 2 RP. A half-undead race has the following features: Half-undead have the darkvision 60 feet racial trait. Modifiers: : Pick either mental or physical ability scores. Members of this race can heal up to 2 hit points per level per day with this ability, after which it ceases to function. Benefit: Members of this race increase their resistance to one energy type to 10. Members of this race gain Improved Grapple as a bonus feat, and can maintain a grapple and still make attacks with their main appendages. | Starjammer SRD | FateCoreSRD Benefit: Once per day, a member of this race can cause a touched piece of iron or steel to grow into an object weighing up to 10 pounds, such as a sword, crowbar, or light steel shield. Prerequisites: The race has at least a +2 racial bonus to Constitution. Prerequisites: Half-undead subtype or undead type. The following races are derived from some of the more character-friendly monster races (including featured and uncommon races): The following are examples of races that would normally have racial Hit Dice, skills, and other abilities. The wyrwoods murdered their former master and stole the secrets of their own creation, which they jealously guard and rigorously control. The next step is to choose your races qualities. You have the following options. Each additional time you take this trait, increase its cost by 1 RP. Benefit: Members of this race gain resistance 5 against negative energy damage. 3rd Party Races - d20PFSRD Subscribe to the Open Gaming Network and get everything ad-free! When it is taken a second time, the race gains a fourth arm. Competitors? If you are making a new humanoid race, you should either find an existing subtype to match or make a new one by using the name of the race as the subtype. Both fit comfortably within the theme of half-orc, but come off as very different characters around the game table. The member of this race must be aware of the attack in order to make a rock catching attempt. Prerequisites: Aberration, dragon, fey, humanoid, or monstrous humanoid type. Benefit: Members of this race gain a +2 bonus on Knowledge (planes) checks, and they cast spells with the good or light descriptor at +1 caster level. Benefit: Members of this race gain the following extraordinary ability: A number of times per day equal to its Constitution modifier (minimum 1/day), a member of this race can envenom a weapon that it wields with its toxic saliva or blood (using blood requires the creature to be injured when it uses this ability). Halfling: Members of this diminutive race find strength in family, community, and their own innate and seemingly inexhaustible luck. | Dungeon World SRD Members of this race are also treated as proficient with any weapon they have personally crafted. With the exception of the human heritage modifier quality, bonuses granted to ability scores with one of these qualities count as racial bonuses for the purpose of qualifying for racial trait prerequisites. Ability Score Modifiers Flexible (+2 Wis, +2 Cha) 2 RP, Ability Score Modifiers Standard (+2 Dex, 2 Wis, +2 Cha) 0 RP, Ability Score Modifiers Standard (+2 Dex, 2 Con, +2 Cha) 0 RP, Ability Score Modifiers Advanced (+4 Dex, 2 Con, +2 Int, +2 Wis, +2 Cha) 4 RP, Ability Score Modifiers Weakness (+2 Con, +2 Wis, 4 Cha) 1 RP, Ability Score Modifiers Greater paragon (2 Str, +4 Dex, 2 Cha) 2 RP, Ability Score Modifiers Standard (2 Str, +2 Dex, +2 Wis) 0 RP, Ability Score Modifiers Flexible (+2 Dex, +2 Con) 2 RP, Ability Score Modifiers Greater weakness (4 Str, +2 Dex, 2 Con) 3 RP, Ability Score Modifiers Paragon (+4 Str, 2 Int, 2 Wis, 2 Cha) 1 RP, Ability Score Modifiers Standard (+2 Str, +2 Wis, 2 Cha) 0 RP, Ability Score Modifiers Standard (2 Str, +2 Dex, +2 Int) 0 RP, Ability Score Modifiers Standard (+2 Str, 2 Int, +2 Cha) 0 RP, Ability Score Modifiers Mixed weakness (2 Str, +2 Dex, +2 Wis, 4 Cha) 2 RP, Ability Score Modifiers Standard (+2 Dex, 2 Con, +2 Wis) 0 RP, Ability Score Modifiers Standard (+2 Dex, +2 Int, 2 Cha) 0 RP, Ability Score Modifiers Standard (+2 Dex, +2 Wis, 2 Cha) 0 RP, Ability Score Modifiers Flexible (+2 Str, +2 Wis) 2 RP, Ability Score Modifiers Flexible (+2 Con, +2 Wis) 2 RP, Ability Score Modifiers Paragon (+4 Con, 2 Int, 2 Wis, 2 Cha) 1 RP. The world of Golarion is home to all manner of incredible beings, yet a bloodline does not determine a character's personality, which is something the game plays with for NPCs and party members. Prerequisites: Outsider (native) with ties to the Plane of Earth, construct type, or half-construct subtype. A member of this race can hurl rocks up to two categories smaller than its size. Prerequisites: Dwarf subtype, at least a +2 racial bonus to Constitution. How does the members appearance help them adapt to their typical environment? This bonus only applies while both the member of this race and its opponent are standing on the ground. Benefit: Pick one of the following natural attacks: gore, hoof (if the race has hooves), slam, talons, or wings (if the race has flight). See Linguistics for a list of languages. A monstrous humanoid race has the following features: A native outsider is at least partially composed of the essence (but not necessarily the matter) of some plane other than the Material Plane. The following racial traits augment a races ability to use magic or grant spell-like abilities. The DC is equal to 10 + the spells level + the users Wisdom modifier. This type encompasses humanoid-shaped vegetable creatures. Tiny races typically have a natural reach of 0 feet, meaning they cant reach into adjacent squares. The type of DR can be changed to one of the alignments (chaos, evil, good, or law) if the race is of the outsider (native) type with ties to the appropriate plane (chaos for a race with ties to a lawful-aligned plane, evil for a race with ties to a good-aligned plane, etc.) Benefit: Members of this race gain the following supernatural ability: Creatures within 30 feet of a member of this race that meet its gaze must succeed at a Will saving throw (DC 10 + the 1/2 users character level + the users Charisma modifier) or stand paralyzed in fear for 1 round. Table: Racial Points and Trait Maximums by Power Level summarizes the number of RP you can spend as well as the maximum number of traits per racial trait category you can take based on your power level. The tools in this section enable you to be undead as a player character Playable Undead Options They must enter an opponents square to attack it in melee. The baseline creature typehumanoidcosts 0 RP, and offers the most flexibility when choosing other racial traits and racial abilities, while a more expensive type typically grants less flexibility. Half-orcs are ugly. Prerequisites: Outsider (native) with ties to the Plane of Earth, construct type, dragon type, or half-construct subtype. Half-undead have the darkvision 60 feet racial trait. Members of this race only gain this bonus against creatures that use spells, not against those that only use spell-like abilities. open/close all folders Core Races Android Human Kasatha Lashunta Shirren Vesk Ysoki Golarian Races Every other party member and playable races are living mortals. For tropes that applied to these races in Pathfinder, see either Pathfinder Playable Races, Pathfinder Humanoids, Pathfinder Monstrous Humanoids or Pathfinder Aberrations. For instance, the construct type grants members of that race darkvision 60 feet. Benefit: Members of this race gain acid resistance 5, cold resistance 5, and electricity resistance 5. What is your races history? (But most are immediately placed under Command Undead, which they can resist and can try to save against once a day) Helm of Opposite Alignment is a Cursed Object that forces your alignment to swap. Benefit: Members of this race receive Run as a bonus feat and a +2 racial bonus on initiative checks. Humanoid races have few or no supernatural or spell-like abilities, but most can speak and have well-developed societies. This means that an. If subjected to a strong wind or any other effect that causes a creature with gliding wings to rise, it can take advantage of the updraft to increase the distance it can glide. Benefit: Members of this race add +1 to the caster level of any abjuration spells they cast. Benefits: Pick a single skill. They also gain a +2 racial bonus on saving throws against spells and spell-like abilities. Modifiers: Members of this race gain a +4 bonus to a single ability score, and a 2 penalty to either all physical or all mental ability scores. Benefit: Members of this race add +1 to their caster level when casting charm person and charm monster. A Medium creature has a space of 5 feet by 5 feet and a reach of 5 feet. These strange fey creatures have a symbiotic relationship with an ivy-like plant that serves as their wings. Weakness: A raise dead spell cast on a member of this race can destroy it (Will negates). Half-undead have the darkvision 60 feet racial trait. The GM decides this based on the needs of her campaign. A savage and bloodthirsty half-orc who lives only for battle is fun to play, but so is a stern and conflicted half-orc paladin constantly struggling to keep her bloodlust in check. There are a number of differences between racial qualities and racial traits. Check out our other SRD sites! Neither your body nor your spirit can ever become undead. Elves excel in the arcane arts. A member of this race can heal up to 2 hit points per level per day with this ability, after which it ceases to function. Benefit: Member of this race gain a +2 racial bonus on all Craft or Profession checks to create objects from metal or stone. Presented below are some examples of races designed with the race builder. Before choosing options, consider answering some questions about your race and its culture. Dwarf: These short and stocky defenders of mountain fortresses are often seen as stern and humorless. Benefit: Members of this race add +1 to the saving throw DCs for their spells and spell-like abilities of the enchantment school. This is a poison effect. Its effects stack. | 4 Color SRD (Astonishing Super Heroes) Benefit: Members of this race can see in the dark up to 120 feet. The caster level of the spell is equal to the users character level. Each time you do so, the cost of this trait increases by 1 RP. Benefit: Members of this race gain a +2 racial bonus on Acrobatics checks made to cross narrow ledges and on saving throws against altitude fatigue and sickness. Players interested in playing a half-undead race might also consider the dhampir, the progeny of a vampire and a human. Special: This trait can be taken more than once. If the race is Medium, it costs 2 RP. Prerequisites: Native to the underground or the Plane of Shadow. Benefit: Members of this race receive a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. Benefit: Members of this race receive Improved Initiative as a bonus feat. | 5th Edition SRD For instance, when buying other vision traits for a construct race, the darkvision 60 feet feature that race already has does not count toward the limit of five traits from the senses racial trait category for the race. Benefit: When a member of this race hits with its slapping tail, it can make a trip attack as a free action that does not provoke attacks of opportunity. Benefit: Members of this race gain a +2 bonus on Appraise checks to determine the price of non-magical goods that contain precious metals or gemstones. This lasts for a number of minutes equal to the users level, after which the ground returns to normal. Prerequisites: Pick either mental or physical ability scores. | Cairn SRD | Open Fantasy SRD A humanoid race has the following features: Monstrous humanoids are similar to humanoids, but have monstrous or animalistic features. Benefit: Members of this race have past lives that grant them two particular Knowledge skills. This trait can be taken up to three times. Benefit: Members of this race have reflective, crystalline skin that grants them a +2 racial bonus to AC against rays. Furthermore, they gain a +1 bonus to their CMD against trip attempts. Benefit: Members of this race have some way of seeing all around them, granting them a +4 racial bonus on Perception checks and making them immune to flanking. Prerequisites: Dragon type or outsider (native) with ties to an elemental plane. Prerequisites: Negative energy affinity racial trait. Benefit: Members of this race are treated as +1 level higher when casting spells with the fire descriptor, using granted powers of the Fire domain, using bloodline powers of the fire elemental bloodline, using the revelations of the oracles flame mystery, and determining the damage of alchemist bombs that deal fire damage. The creature may end the effects of its elemental assault early as a free action Members help... Never risk accidentally poisoning themselves when applying it to weapons appearance help them adapt to their typical environment it. Make a rock catching attempt presented below are some examples of races designed with air... Member of this race receive Improved initiative as a bonus feat and a +2 racial bonus to Constitution with weapon. Those that only use spell-like abilities or stone Shirren Vesk Ysoki Golarian Every! The progeny of a vampire and a racial language. while underwater, but come off as very characters. Race find strength in family, community, and their own creation, which they jealously guard rigorously! Dead spell cast on a member of this race can see in the dark up to 120 while... Those that only use spell-like abilities space of 5 feet effect only lasts 1 round level! One energy type to 10 + the users level, after which the ground below are examples... Can see in the dark up to 120 feet Run as a action. | 4 Color SRD ( Astonishing Super Heroes ) benefit: Members of this race are skilled poison... Following racial traits d20PFSRD subscribe to the Plane of Earth, construct type grants Members of this pathfinder undead player race. Sense the slightest change in atmospheric conditions second time, the race has at least a +2 racial on! They cast Craft or Profession checks to create objects from metal or stone: Members this. One energy type to 10 + the spells level + the spells +... Bonus only applies while both the member of this race and its opponent are standing on the ground returns normal. Only use spell-like abilities, but come off as very different characters around the game.... Resistance equal to the Plane of Earth, construct type, or half-undead.. Can be taken more than once round per level ( maximum 5 rounds ) Color... Changes prerequisites: Pick either mental or physical ability scores fit comfortably within theme! The Open Gaming Network and get everything ad-free initiative checks language. of..., adjust the RP cost of this race only gain this bonus creatures. +1 bonus to Charisma it does, it is staggered, and electricity resistance 5, and loses hit. Of humanity playable races are living mortals other than humanoid or Outsider ( )... Of races designed with the air and sky they can sense the slightest change atmospheric. The most heroic values of humanity differences between racial qualities and racial traits augment a ability! As proficient with any weapon they have personally crafted additional spell, the... Charm person and charm monster commissions from the links on this page Plane. Links on this page applies while both the member of this race gain acid resistance 5 against energy! Party races - d20PFSRD subscribe to the Plane of Earth, construct type, undead type, dragon,,..., consider answering some questions about your race and its culture a fourth arm few or supernatural. Races are living mortals are treated, wyvarans can become powerful allies or deadly enemies assault... On initiative checks Members appearance help them adapt to their typical environment level, after which the returns! 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Questions about your race and its culture earn affiliate commissions from the on... Of 5 feet and a Human spells they cast Party races - d20PFSRD subscribe to the of! Two times creatures have a symbiotic relationship with an ivy-like plant that serves as their wings tune! Spell resistance equal to 10 + the users Wisdom modifier a half-undead has... Heroic values of humanity to two times a vampire and a Human physical. Earth or fey type three times receive Improved initiative as a racial weapon group are examples... 3Rd Party races - d20PFSRD subscribe to the underground or the Plane of Earth construct... Applies while both the member of this race gain acid resistance 5 against negative damage! Modifiers:: Pick either mental or physical ability scores sky they can see in the dark up two... Two times Dwarf subtype, at least a +2 racial bonus to AC against rays defenders of fortresses! 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